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Great underpass of ginza
Great underpass of ginza












great underpass of ginza

Red Rider does not have resistance to all Magic attacks except for Electricity and Force. Followed by Tarukaja/Makakaja, and Rakukaja.

great underpass of ginza

These buffs can be accessed by demons in your party. Buffs can be in the form of attack power increase (Tarukaja), magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). Cast BuffsĬast buffs on your party members as well. Prioritize on landing Sukunda/Fog Breath first. These debuffs can be accessed by demons in your party. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath).

great underpass of ginza

Land debuffs on the boss while leaving some MP for healing. This would penalize the enemy further since missing attacks will consume enemy regular turns. Similarly, be consistent with Sukunda/Fog Breath debuffs and Sukukaja buffs. It would also damage the boss and focus its regular turns for summoning minions again rather than attacking your party. Make sure to have party members that can access multi-target Fire or Ice skills to damage and eliminate the Powers quickly. These demons can use Expel skills and land strong physical attacks. The boss will summon two Powers at the start. This Magatama resists instant kill Expel attacks. Make sure the Protagonist or Demi-fiend is wearing an Ankh Magatama. After that, return to the Great Underpass of Ginza and leave the Terminal room. Also, you must reach the entrance of the Third Kalpa and trigger a cutscene with horsemen demons and have defeated White Rider. In order to face this boss, you must clear the First Kalpa and Second Kalpa. Here is a breakdown of the battle strategies against the boss: Clear First and Second Kalpa Buffs physical power by 1 level, all allies.














Great underpass of ginza